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The Callisto: Protocol
2019-2022

The Callisto: Protocol
2019-2022

I have been working on 'The Callisto Protocol' since 2019 as a 3d character artist. Coming soon Dec 2, 2022. 

Diablo 4_Necromancer Armor Set
2024

A Diablo 4 Necromancer Armor Set Fan Art. 

Black Myth: Wukong
Fan Art 
2022

Rendered in Unreal Engine 4. HP sculpting, Low Poly mesh making, Texturing and rendering by me.

Werebeast (Boss)

2022

A miniature sculpting based on Loot studios concept and product. Rendered in Marmoset Toolbag 4. 

Asura

2019

I made this character based on Amber Ye's concept. I was trying to focus on the skin shader and the effect of various materials. 

Software: Maya, ZBrush, Marvelous Designer, Substance Painter, Marmoset Toolbag,

and Photoshop. 

Overwatch: Winston Fan Art

2020

High res sculpting of Winston fan art based on a concept online. 

Melissa Hawkins

2019

My personal character project which is inspired by Mass Effect series and from my imagination. 

Software: Substance Painter, ZBrush, Photoshop, Xgen, Marmoset Toolbag, XNormal.

Witcher_Ranger WIP
2020

High res Ranger sculpting in ZBrush.

Imperfect Cell

2020

A Dragon Ball Z fan art. I made it with my thought of the stretched skin and insect shell.

Software: Maya, ZBrush, Substance Painter, Marmoset Toolbag,

and Photoshop. 

Girl Power

2019

I sculpted this character based on Hugo Richard's concept.

Software: Maya, ZBrush, TopoGun, Substance Painter, Marmoset Toolbag.

Toys

2019

I sculpted these characters based on Satoshi Matsuura's concept. 

Software: ZBrush

Glory Predator

2019

HOHM GAME  

I was responsible for all  game assets, characters, environments  concept design, 3D modeling, animation design, outsourcing connection, texturing, Engine look-dev. 

Software: Photoshop, ZBrush, Substance Painter, Unreal Engine, Maya.

Glory Predator

In-game Screenshots

2019

HOHM GAME

Some screenshots for what I designed for Glory Predator. 

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