The Callisto: Protocol
2019-2022
The Callisto: Protocol
2019-2022
I have been working on 'The Callisto Protocol' since 2019 as a 3d character artist. Coming soon Dec 2, 2022.
Diablo 4_Necromancer Armor Set
2024
A Diablo 4 Necromancer Armor Set Fan Art.
Black Myth: Wukong
Fan Art
2022
Rendered in Unreal Engine 4. HP sculpting, Low Poly mesh making, Texturing and rendering by me.
Werebeast (Boss)
2022
A miniature sculpting based on Loot studios concept and product. Rendered in Marmoset Toolbag 4.
Asura
2019
I made this character based on Amber Ye's concept. I was trying to focus on the skin shader and the effect of various materials.
Software: Maya, ZBrush, Marvelous Designer, Substance Painter, Marmoset Toolbag,
and Photoshop.
Overwatch: Winston Fan Art
2020
High res sculpting of Winston fan art based on a concept online.
Melissa Hawkins
2019
My personal character project which is inspired by Mass Effect series and from my imagination.
Software: Substance Painter, ZBrush, Photoshop, Xgen, Marmoset Toolbag, XNormal.
Witcher_Ranger WIP
2020
High res Ranger sculpting in ZBrush.
Imperfect Cell
2020
A Dragon Ball Z fan art. I made it with my thought of the stretched skin and insect shell.
Software: Maya, ZBrush, Substance Painter, Marmoset Toolbag,
and Photoshop.
Girl Power
2019
I sculpted this character based on Hugo Richard's concept.
Software: Maya, ZBrush, TopoGun, Substance Painter, Marmoset Toolbag.
Toys
2019
I sculpted these characters based on Satoshi Matsuura's concept.
Software: ZBrush
Glory Predator
2019
HOHM GAME
I was responsible for all game assets, characters, environments concept design, 3D modeling, animation design, outsourcing connection, texturing, Engine look-dev.
Software: Photoshop, ZBrush, Substance Painter, Unreal Engine, Maya.
Glory Predator
In-game Screenshots
2019
HOHM GAME
Some screenshots for what I designed for Glory Predator.